Gaming Chronicles marathon games for Child’s Play Charity
The time is quickly approaching and as we head towards the Sonic Marathon, our first streaming charity event, we just want to do out best to get the word out. The official press release (below) has been out there for some time and we hope to get positive responses from those contacted.
(Monmouth County, New Jersey) – Starting Friday, August 26th, members and friends of GamingChronicles.com (http://www.GamingChronicles.com) are going the distance with video game legend Sonic The Hedgehog at the ready. The gamers, who have been chronicling their experiences with their beloved hobby for well over a year, are going to be raising money for Child’s Play charity as they broadcast their marathon, dubbed GC Marathon, live online.
This GC Marathon is a full weekend of playing through the Sonic the Hedgehog series, a franchise a lot of the gamers involved do not view through the rose colored glasses of nostalgia. Viewers can donate to Child’s Play in order to prolong the playing of a specific title, force certain players to continue through frustrating levels, or even punish players comically by delivering what the marathon creators have dubbed a “fail pie” to the face. The event will stream live and allow viewers to participate and communicate with those in attendance via chat, Twitter, and Facebook. On-air call-ins, prize giveaways and raffles, and the standard fanfare will be done (sing-a-longs, Q&A, etc).
The Child’s Play Charity (http://www.childsplaycharity.org) is a game industry charity dedicated to improving the lives of children with toys and games in a network of hospitals worldwide. Since its inception in 2003, the charity has distributed over $7 million worth of toys, games, books, and cash. Gaming Chronicles is willing to help. “We’ve had some success in small gaming events among friends,” says event coordinator Matt Siciliano. “We’ve managed to raise almost $200 from two parties featuring tabletop and console gaming, in which everyone donated in coins and small bills to make challenges and custom rule sets. It went over very well.”
Look for updates and watch the event live on www.GamingChronicles.com, starting at 7 pm on August 26th!
We can’t do it alone! We’re going to need all of you blogging, tweeting, facebooking, and spreading the word via any other means of social networking you have at the ready. Also, we’re looking for any prize donations you’d be willing to make to the broadcast. Whether they’re handcrafted knickknacks, retail games, or even original fan-art, if you’re willing to donate them for a raffle/giveaway we’d greatly appreciate it!
Contact us at gamechron@gmail.com!
were playing on a television large enough to handle the partitioning of the screen into the separate play fields. Once separated, you and your friends would try not to look at each other’s screen for location hints, or, depending on the caliber of your friends, that’s exactly what you would do, and the fun would begin. On the N64, GoldenEye reigned supreme as the uncontested champion of the split screen multi-player, while PSX mimicked the PC by allowing gamers to hook multiple systems together and LAN their slimmed down version of DOOM.
I don’t get Tower Defense games. They feel like they are right out of action, looking on as if the decisions already made are final and cannot be changed. I’ll be the first to admit I am not a strategic man when it comes to gaming, rather having guns at my side, than the choice of where to place a sentry turret or determine defenses. Lucky for me, Trenched eases into Tower Defense territory, by opening the doors with big cannons and large customizable Mechs.
I wanted to see for myself and I was bored…and I heard there was a free trial for Rift. Ok, I’ll give it a shot. A write up I read said that you build your character and choose their abilities and how they grow yourself. Well hell, if that isn’t the thing I like doing most!
It isn’t often that we see games based on movie properties actually succeed at being fun and entertaining. I’ve said it before, good media tie-in games are few and far between, but I seem to have a knack for finding them, and let’s face it, if it has anything to do with Bruce Campbell’s character, Ash, or Sam Raimi’s Evil Dead franchise I will wholeheartedly give it a shot. Army of Darkness may be the goofy final chapter, but it holds a significant place in my heart as one of my favorite “terrible” films of all time. I just love Army of Darkness, plain and simple.