GAMERS GAME TO GIVE BACK

 

Gaming Chronicles marathon games for Child’s Play Charity

The time is quickly approaching and as we head towards the Sonic Marathon, our first streaming charity event, we just want to do out best to get the word out. The official press release (below) has been out there for some time and we hope to get positive responses from those contacted.

(Monmouth County, New Jersey) – Starting Friday, August 26th, members and friends of GamingChronicles.com (http://www.GamingChronicles.com) are going the distance with video game legend Sonic The Hedgehog at the ready. The gamers, who have been chronicling their experiences with their beloved hobby for well over a year, are going to be raising money for Child’s Play charity as they broadcast their marathon, dubbed GC Marathon, live online.

This GC Marathon is a full weekend of playing through the Sonic the Hedgehog series, a franchise a lot of the gamers involved do not view through the rose colored glasses of nostalgia. Viewers can donate to Child’s Play in order to prolong the playing of a specific title, force certain players to continue through frustrating levels, or even punish players comically by delivering what the marathon creators have dubbed a “fail pie” to the face. The event will stream live and allow viewers to participate and communicate with those in attendance via chat, Twitter, and Facebook. On-air call-ins, prize giveaways and raffles, and the standard fanfare will be done (sing-a-longs, Q&A, etc).

The Child’s Play Charity (http://www.childsplaycharity.org) is a game industry charity dedicated to improving the lives of children with toys and games in a network of hospitals worldwide. Since its inception in 2003, the charity has distributed over $7 million worth of toys, games, books, and cash. Gaming Chronicles is willing to help. “We’ve had some success in small gaming events among friends,” says event coordinator Matt Siciliano. “We’ve managed to raise almost $200 from two parties featuring tabletop and console gaming, in which everyone donated in coins and small bills to make challenges and custom rule sets. It went over very well.”

Look for updates and watch the event live on www.GamingChronicles.com, starting at 7 pm on August 26th!

We can’t do it alone! We’re going to need all of you blogging, tweeting, facebooking, and spreading the word via any other means of social networking you have at the ready. Also, we’re looking for any prize donations you’d be willing to make to the broadcast. Whether they’re handcrafted knickknacks, retail games, or even original fan-art, if you’re willing to donate them for a raffle/giveaway we’d greatly appreciate it!

Contact us at gamechron@gmail.com!

More from Eric Husosky and San Diego Comic Con!

San Diego Comic Con has become a mecca for everything entertainment. Whether it’s the show’s origins in comic books or, more recently, popular television and movies, you can always expect to see great things at the con. Once again contributor Eric Husosky was in attendance and got us these great pics from the show floor!

Old School Multi-Player

Multi-Player Made to Order

by Rana Frogg; Bill Sorrentino

In this frenetic, fast paced world of massive, online multi player mayhem magic that the modern systems allow us, it’s often times easy to forget the magical days of the split screen multi-player platform and the specialized kind of joy that came with that kind of experience. Back in the days when video games still came in plastic cartridge form and not every character spoke more than one or two lines, the multi-player experience was very often relegated to one on one, or two against two if you were lucky, and only worth it if you were playing on a television large enough to handle the partitioning of the screen into the separate play fields. Once separated, you and your friends would try not to look at each other’s screen for location hints, or, depending on the caliber of your friends, that’s exactly what you would do, and the fun would begin. On the N64, GoldenEye reigned supreme as the uncontested champion of the split screen multi-player, while PSX mimicked the PC by allowing gamers to hook multiple systems together and LAN their slimmed down version of DOOM.  It was a simpler time before Sony introduced its online capabilities late into the PS2, and started the ball rolling in that direction.

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Trenched

The Deeper You Dig

by Alex McIntosh

I don’t get Tower Defense games. They feel like they are right out of action, looking on as if the decisions already made are final and cannot be changed. I’ll be the first to admit I am not a strategic man when it comes to gaming, rather having guns at my side, than the choice of where to place a sentry turret or determine defenses. Lucky for me, Trenched eases into Tower Defense territory, by opening the doors with big cannons and large customizable Mechs.

Trenched is about two who fought in war times, who, thanks to their battle wounds, were destined to man transmission stations and keep ears out for any intel the enemy might let slip loose. Frank Woodruff and Vladamir Farnsworth intercept an alien signal that has two different effects. For Woodruff, it enables him to develop legs for the trenches of those that dwell in them at war times, enabling them to be far more mobile. For Farnsworth, it’s the creation of television. He uses this great technological leap forward to send out broadcasts of evil, complete with robots made of televisions to do his evil bidding.

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The announcement has been made! Gaming Chronicles first ever gaming marathon will be Sonic The Hedgehog! We’ll celebrate the Blue Blur’s 20 year anniversary by doing our best to tackle some of his most memorable games! Will we make believers out of the GC crew that say they don’t like Sonic? Can we raise money for Child’s Play in the process? Will you tune into our live streaming event (via Ustream) and join in on the fun?
Check us out August 26-28 for the first GC Marathon: Sonic The Hedgehog!

The announcement has been made! Gaming Chronicles first ever gaming marathon will be Sonic The Hedgehog! We’ll celebrate the Blue Blur’s 20 year anniversary by doing our best to tackle some of his most memorable games! Will we make believers out of the GC crew that say they don’t like Sonic? Can we raise money for Child’s Play in the process? Will you tune into our live streaming event (via Ustream) and join in on the fun?

Check us out August 26-28 for the first GC Marathon: Sonic The Hedgehog!

The GC Crew are back again! Alex McIntosh, Ian Halsey, and Matt Siciliano finally talk about E3, as well as Magic: The Gathering, Steam’s summer camp, and make a HUGE ANNOUNCEMENT!

((SPOILER))

The announcement involves one of the most beloved characters of all time!

Music courtesy of The Free Music Archive 

Intro song: Wizwars - Game Boy Rock!!

Rift

We’re not in Azeroth anymore? Are you sure?

by Grenn Balze; Ian Halsey

I wanted to see for myself and I was bored…and I heard there was a free trial for Rift. Ok, I’ll give it a shot. A write up I read said that you build your character and choose their abilities and how they grow yourself. Well hell, if that isn’t the thing I like doing most!

I downloaded the game from its free trial and had a week to go nuts. The download took longer than I thought with a couple of patches in there but in retrospect it really wasn’t unreasonable. As soon as I was in I started making my character. First you have to pick your faction from two choices. Now not knowing anything about the story or background of the game, I have to tell you I was a bit distant. So I read the descriptions as I moused over the options and made my choice. I was then brought to the race selections. There were four choices here. Overall they were not too terribly like most fantasy based races so I really had no preference. I just chose the big bruiser looking guy in the end because of his racial ability to leap to a target location. Pretty useful utility, which I always love, but still the back stories and world’s histories did not really pull me in.

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Army of Darkness Defense

Groovy tower defense in the Evil Dead universe

by Capital M; Matt Siciliano

It isn’t often that we see games based on movie properties actually succeed at being fun and entertaining. I’ve said it before, good media tie-in games are few and far between, but I seem to have a knack for finding them, and let’s face it, if it has anything to do with Bruce Campbell’s character, Ash, or Sam Raimi’s Evil Dead franchise I will wholeheartedly give it a shot. Army of Darkness may be the goofy final chapter, but it holds a significant place in my heart as one of my favorite “terrible” films of all time. I just love Army of Darkness, plain and simple.

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They’ve finally finished! The Mario Marathon crew raised over $110,000 for Child’s Play!